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Modding Conversion Guideline
More information will follow soon!
Targetgame and supportsMultiplayer
To avoid unecessary errors in the log, it is a good idea to add these two lines to your
mod.lua file, below the “scripts” table.
It should look something like this.
supportsMultiplayer variable will determine if the mod is visible in the select mod screen when opening a multiplayer game. If your mod is not multiplayer compatible, please set this to
false. If it is multiplayer compatible, set the value to
targetGame variable specifies which game the mod is intended for (season 1 or season 2). Most likely you will want to set this to “WRS-S2”.
If you feel like some of your ropeways or vehicles are lost during the conversion from savegames to season 2 (even if you have installed all the mods necessary), you can do the following: You have to know the old name of the savegame (from season 1) and the new one (if you want to use the vehicle/ropeway in season 2). Then you need to follow these steps. Look for the code snippet
ModLoader.Content(… and change in the line above
- For ropeways -
- For FBMs -
- For supports -
- For vehicles -
- For prefabs - there is no need to create a fallback if they are uploaded for season 2.