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Any time you are in-game (except for scenario missions), you can activate the ingame editor by pressing the
Backspace key. A menu will appear, in which you can press the wrench tool to enter the ingame editor.
Once enabled, you will find a toolbar on the left hand side, which allows you to choose between one of the five modes:
- Terrain editor
- Object editor
- Ropeway editor
- NPC editor
- Lua editor/debug tool
Below, each of these editor modes will be explained in more detail.
The camera orientation will be locked until you press a key, i.e. you cannot rotate the camera without pressing a key. Following controls are used in the ingame editor:
- Press the
Spacekey to rotate the camera using the mouse. Alternatively, you can also use
Sto fly forwards/backwards.
Dto fly left/right.
Eto fly up/down.
Page Downto change your movement speed.
We understand that the camera controls may feel unfamiliar in the beginning, as most editors use a different camera control. However, they allow us to use all three mouse buttons for terrain editing (if neither
Alt are pressed), which makes terrain sculpting more efficient as you can use three tools simultaneously. On the other hand, once you press
Alt and hold the key down, the controls are equivalent to those of the game's in-game spectator/freeflight mode.
The camera controls are used for all editor modes.
1. Terrain Editor
The terrain editor enables you to deform and paint the terrain. Additionally, you can also edit terrain trees and the current snow amount.
Info Layer mode
When clicking the Info Layer button, the terrain will change to a black/white mask (i.e. it will display an info layer).
Two different info layers are used in the game:
- Snow info layer
- Slope info layer
2. Object Editor
Any static prefab (i.e. everything except ropeways, vehicles, terrain objects and the sky) in the game can be selected and manipulated using the object editor.
Fto rotate your object.
Bto enable freeplace, where the object will follow your mouse until you place it down by clicking somewhere.
Tabto duplicate the selected object and place it with freeplace.
- Using the keys 1, 2, 3 and 4, you can switch between the different gizmos for movement, rotation, scaling, as well as a fourth which can be used for everything.
3. Ropeway Editor
The ropeway editor is used for building, editing and destroying ropeways. When building a new ropeway, you can always select between all ropeway types that are available in the game (default ropeways and all ropeways added by mods).
Please note that ropeways are not automatically entered into the eco system for various reasons. If you want to add your ropeway to the ecosystem (and also to buy it), visit the savegame editing site.
4. NPC Editor
The NPC editor opens up for visible skiers on custom maps. This is not an particularly simple feature, but it will help you make your resort look even more realistic.
For more information, have a look at the npc editor page.
5. Lua Editor
Winter Resort Simulator includes an in-game console, which allows you to develop and test code without reloading the game (or even rebuilding your mods). You can print any variable using the
print() function, and it is even possible to override functions at runtime (e.g. to test new ideas for future mods, or to debug some errors). While we think only a few modders will utilise these features, the Lua Editor also offers some benefits for gamers. These benefits, in form of useful commands, are explained in the article linked at the bottom.
Make sure to hit the
Run button to execute the code you have entered.
For an overview over the
Console functions, please check out our page on Console commands.