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Upload Maps to Steam Workshop
This article is being revised! Photos and text do not match in some places yet!
In this guide, you will learn how to upload your map to the Steam Workshop.
Chapters in this guide:
Preparing the upload
First, create a new folder named
workspace within the directory
Now, create a new folder in the directory
Documents/MyGames/WinterResortSimulator_Season2/workspace named with
Please create one folder for each Map item!
YourMapName and create a subfolder named
Download the WRS-Map-Template.zip if you do not have already done it.
Unpack it and paste the
map.lua into the
- change the name to the desired name of your map (always edit the text between the double quotes (
- also, please add a description to description (again in between of the double quotes).
- change the type if you like from
- change the savegameName to the name your
Savegame.luais named (again in between of the double quotes).
This could look as depicted below:
Make sure the
map01 folder contains the
Savegame.lua and the
We have finished editing the content of the
map01 folder now.
- after that, launch Winter Resort Simulator once
- upon launching, the game will create a file named
WorkshopItem.luain your new directory
- as soon as you've arrived in the main menu, you can close the game again
Switch back to Windows Explorer. As you can see, the game has created a file named
WorkshopItem.lua inside your directory.
- change the
nameto the desired name of your Steam Workshop item (always edit the text between the double quotes (
”). This name will be visible for all players in the Steam Workshop.
- also, please add a description to
description(again in between of the double quotes).
- later on, if you are updating an existing mod, you can add a description of your changes to
changenotes(one more time, between the double quotes).
It is recommended to add some tags to your mod so that players can easily find it. If you don't specify any tags, the mod will be listed as
You can choose one tag from each category (but you don't have to).
Visibility in the Steam Workshop
isVisible = 0,→ hidden, the mod is only visible for you
isVisible = 1,→ public, your mod is visible for everyone
isVisible = 2,→ the mod is visible for your friends only
The visibility can be changed afterwards in Steam!
Here is an example for the
Adding a Workshop preview image
Every mod has to have a preview image named
WorkshopPreview.png inside its directory.
- the image must be named
WorkshopPreview.png, and it has to be a
- we recommend using a resolution of 640×360, the aspect ratio should always be 16:9.
- in case you are using a higher resolution, it can happen that the Steam upload fails with the error message
- in this case, please scale the preview image down to 640×360.
Next, please launch the game again and go to
You should already be able to see your preview picture.
Before uploading, you need to accept the Steam Workshop legal agreement.
Please check your mod name, description, tags and visibility one more time before uploading!
Upload to Workshop!
Note: You can add more images in Steam, same goes for videos!
Congratulations, you have successfully shared your mod with the community! It can now be downloaded by all players.
BTW: You can format your mod description in Steam: Text Formatting in Steam
Updating your Map
- replace your
YourSavegame.bin, you can also do the same with the
- if you changed your mod description afterwards in Steam, copy the mod description from Steam, paste it into your
changenotesyou can enter all changes, these are visible for everyone in Steam
- now follow the chapter In-game Uploading