Upload Maps to Steam Workshop

This article is being revised! Photos and text do not match in some places yet!

In this guide, you will learn how to upload your map to the Steam Workshop.

Chapters in this guide:

Preparing the upload

First, create a new folder named workspace within the directory Documents/MyGames/WinterResortSimulator_Season2.

Now, create a new folder in the directory Documents/MyGames/WinterResortSimulator_Season2/workspace named with YourMapName.

Please create one folder for each Map item!

Go into YourMapName and create a subfolder named map01.

Download the WRS-Map-Template.zip if you do not have already done it.

Unpack it and paste the minimap.png, slopeMap.png and map.lua into the map01 folder.


Next, open the map.lua using a suitable application (e.g. Visual Studio Code or Notepad++).

  • change the name to the desired name of your map (always edit the text between the double quotes ( ).
  • also, please add a description to description (again in between of the double quotes).
  • change the type if you like from career to sandbox or mission.
  • change the savegameName to the name your Savegame.lua is named (again in between of the double quotes).

This could look as depicted below:

Make sure the map01 folder contains the Savegame.lua and the Savegame.bin file.

We have finished editing the content of the map01 folder now.

  • after that, launch Winter Resort Simulator once
  • upon launching, the game will create a file named WorkshopItem.lua in your new directory
  • as soon as you've arrived in the main menu, you can close the game again


Switch back to Windows Explorer. As you can see, the game has created a file named WorkshopItem.lua inside your directory.

Next, open the WorkshopItem.lua using a suitable application (e.g. Visual Studio Code or Notepad++).

  • change the name to the desired name of your Steam Workshop item (always edit the text between the double quotes ( ). This name will be visible for all players in the Steam Workshop.
  • also, please add a description to description (again in between of the double quotes).
  • later on, if you are updating an existing mod, you can add a description of your changes to changenotes (one more time, between the double quotes).


It is recommended to add some tags to your mod so that players can easily find it. If you don't specify any tags, the mod will be listed as Untagged.
You can choose one tag from each category (but you don't have to).

Category: Type

  • Vehicle
  • Ropeway
  • Map
  • Object
  • Script
  • Mod-Pack
  • Other Mods
  • Untagged

Category: Vehicles

  • Snowcat
  • Snowmobile
  • Snow Cannon
  • Other Vehicles

Category: Ropeways

  • Chairlift
  • Gondola
  • Aerial Tramway
  • Surface Lift
  • Other Ropeways

Visibility in the Steam Workshop

  • isVisible = 0,hidden, the mod is only visible for you
  • isVisible = 1,public, your mod is visible for everyone
  • isVisible = 2, → the mod is visible for your friends only

The visibility can be changed afterwards in Steam!

Here is an example for the workshopItem.lua:

Adding a Workshop preview image

Every mod has to have a preview image named WorkshopPreview.png inside its directory.

  • the image must be named WorkshopPreview.png, and it has to be a .png file.
  • we recommend using a resolution of 640×360, the aspect ratio should always be 16:9.
  • in case you are using a higher resolution, it can happen that the Steam upload fails with the error message Limit exceeded.
    • in this case, please scale the preview image down to 640×360.

In-game Uploading

Next, please launch the game again and go to Mod Upload.

You should already be able to see your preview picture.
Before uploading, you need to accept the Steam Workshop legal agreement.
Please check your mod name, description, tags and visibility one more time before uploading!

Finally, press Upload to Workshop!
Note: You can add more images in Steam, same goes for videos!

Your mod will now be uploaded to the Steam Workshop!
In case you face any error messages while uploading, please ask on our Community Discord server.

Congratulations, you have successfully shared your mod with the community! It can now be downloaded by all players.

BTW: You can format your mod description in Steam: Text Formatting in Steam

Updating your Map

  • replace your YourSavegame.lua and YourSavegame.bin, you can also do the same with the minimap.png or slopeMap.png
  • if you changed your mod description afterwards in Steam, copy the mod description from Steam, paste it into your workshop.lua
  • at changenotes you can enter all changes, these are visible for everyone in Steam
  • now follow the chapter In-game Uploading