meta data for this page
Action denied

Resize maps

Open the savegame folder at Documents/My Games/WinterResortSimulator/savegames and select your “.lua” file. The best way to run the “.lua” file is with a text editor like Notepad++. The upper part of this file should look like this:

return {
	savegameName = "save-test",
	binFilename = "save-test.bin",
	saveDate = "13.03.2020 08:17:50",
	gameVersion = 200309,
	buildVersion = "V1.4.2b (Update 7b)",
	objectsConverted = true,
	saveCount = 1,
	playDuration = 40.0991003289819,
	dontLoadDefaultMap = false,
	freeplayMode = true,
	sandboxMode = false,
	terrain = {
		sizeXZ = 2457,
		sizeY = 1999,
		offsetXZ = 0,
	},

We will only do changes in the part terrain.

	terrain = {
		sizeXZ = 2457,
		sizeY = 1999,
		offsetXZ = 0,
	},

Please note: Resizing the map will scale the terrain. Vehicles, ropeways and objects will not get moved! Therefore we recommend to resize only new sandbox savegames.

sizeXZ = the map size in meters. Choose a value between 256 m and 5120 m.
sizeY = the maximum height of the map. Choose a value between 100 m and 4000 m.
offsetXZ = the offset from the map origin. For all sizeXZ > 2500 we recommend a offsetXZ of -0.5 * sizeXZ.

Important note: Using offsetXZ fixes some Unity Lighting bugs and avoids flickering shadows. Therefore, please always use an offsetXZ of -0.5 * sizeXZ.

According to this, a map with the size sizeXZ = 3000 should have a offsetXZ = -1500.

Have fun with the new map sizes!