meta data for this page
Resize maps
Open the savegame folder at Documents/My Games/WinterResortSimulator/savegames
and select your “.lua” file. The best way to run the “.lua” file is with a text editor like Notepad++.
The upper part of this file should look like this:
return { savegameName = "save-test", binFilename = "save-test.bin", saveDate = "13.03.2020 08:17:50", gameVersion = 200309, buildVersion = "V1.4.2b (Update 7b)", objectsConverted = true, saveCount = 1, playDuration = 40.0991003289819, dontLoadDefaultMap = false, freeplayMode = true, sandboxMode = false, terrain = { sizeXZ = 2457, sizeY = 1999, offsetXZ = 0, },
We will only do changes in the part terrain
.
terrain = { sizeXZ = 2457, sizeY = 1999, offsetXZ = 0, },
Please note: Resizing the map will scale the terrain. Vehicles, ropeways and objects will not get moved! Therefore we recommend to resize only new sandbox savegames.
sizeXZ = the map size in meters. Choose a value between 256 m and 5120 m.
sizeY = the maximum height of the map. Choose a value between 100 m and 4000 m.
offsetXZ = the offset from the map origin. For all sizeXZ > 2500
we recommend a offsetXZ of -0.5 * sizeXZ
.
Important note: Using offsetXZ
fixes some Unity Lighting bugs and avoids flickering shadows. Therefore, please always use an offsetXZ of -0.5 * sizeXZ
.
According to this, a map with the size sizeXZ = 3000
should have a offsetXZ = -1500
.
Have fun with the new map sizes!